All posts tagged with 'music/audio' sorted by date.
A performance/composition instrument built together with Fedde ten Berge for the Pentacle system, a 15.3 surround speaker system.
The instrument has six tracks of sound generation using the Pseudo Random Pulse algorithm written by Fedde ten Berge. I've reïmplemented the algorithm in C++ to run it on a Bela. Together we've expanded upon the algorithm and added a pulse looper to record and play back patterns. The recorded patterns can be quantized by a certain percentage to blend between the algorithms irregularity and and the quantized regularity.
With RGB LED encoders and a LCD display you can create sounds which can then be stored on one of the four corners of a joystick. Each track has it's own joystick allowing for seamlessly morphing between complex sounds.
12 CV inputs can be used to override the X and Y axis of each joystick. An ethernet connection listens for OSC messages containing a new set of notes. Together with the 6 clock CV outputs this enables easy intergration with other gear like a laptop running custom software projects built-in Max/MSP, Pure Data, Super Collider or it can be hooked up to your nuclear launch systems
Lastly is has audio synced spatialisation control for The Pentacle 15.3 system so that each new note can be placed in a different location in the room.
The instrument was used in performances at:
PRP algorithms & sound design
Fedde ten Berge
Embedded software implementation
Casing & hardware
Fedde ten Berge & Ward Slager
A live coding performance I held at the EKKO Utrecht together with other students and teachers from the HKU.
HKU // EKKO // Uncloud // FIBER // Creative Coding Utrecht
An instrument in which vibrations are presented to the ear, eye and body. It amplifies the physical behaviour of a large spring which is then fed back into the spring creating a feedback loop.
By picking up vibrations in the spring and sending them back into the spring it will find a balance at which it will resonate. The resonations can be altered by modifying the electrical signal during the amplification stage, pushing or even hitting the spring. The instrument act as a sort of perpetuum mobile from which a strong soundscape arises which not only shakes the spring but also the surrounding room.
A network installation where multiple computers together play a single song. The visuals are a reference to the stereotypes surrounding computers, hacking and other cyberwizardry.
All source files used in this project can be found on GitHub
An EP somewhere inbetween melodic trance and breakbeat. The EP contains modern trance and breakbeat music.
A modular synthesizer performance in which analog and digital sound sources slowly turn into a single raw texture.
The performance is recorded on the modular system in the studio's at the University of the Arts Utrecht.
An EP with a remixed track from Koarse & Pulsate and a midtempo Electronic track. The EP contains drum'n'bass, ambient and psychedelic breakbeat.
Burst is a mid-tempo athmospheric ambient/electronic track filled with synthesizers, drums and mechanical keyboards. Backdraft is an uplifting drum'n'bass remix I did for Koarse & Pulsate
An electronic track composed entirely in Supercollider. Several sounds are shaped by randomness which makes every playback slightly different!
The source code can be found on GitHub
Algorithmic Breakbeat/Jazz compositions based on image analysis. The pixels shape the sounds, song structure and control the algorithm that works its way through classic jazz chords structures.
A classical short composition in the tradition of the twelve-tone technique.
Sheet music is available upon request.
A dark algorithmic soundscape which is made by extracting and altering the indivual vibrations of a bell sound.